PyWeek - Hopeless Opus 7 - feedback
Tee
Cosmologicon
I liked the boost mechanic. Would have been cool to see the gameplay finished up with a bit more polish.
wezu
Needs sound and music, maybe more interesting graphics too - but it's a nice twist on the Arkanoid/Breakout game. Not sure how six fit in here, but no mind, I've played it much longer then I expected to.
gummbum
An enjoyable little game. I like the particle FX. The paddle reacts nicely. And the tweaks are a nice departure from the traditional Arkanoid clone. I noticed a couple things that detracted from the game, besides the lack of sound and music: 1) the ball seemed to pass through rows of bricks at higher speeds; maybe this is by design; I wasn't sure, but I didn't like it; 2) when the ball hits the corner of the paddle the ball gets infinitely stuck going vertical at the edge of the screen; this was a very difficult snag to get out of; some English on the paddle would have been much appreciated. :) Whether those are my peeves, or legit improvements, this is overall a good show. Thanks for making us a game to play!
asrp
Interesting twist of using speed for ramming through bricks. Angles tend towards straight up or down through.
mit-mit
This was kinda fun. A cool variant on standard breakout. I didn’t really understand how this was addressing the theme. My lives seemed to always be very high and the gameplay didn’t get anymore difficult as the level went up: could adjust these elements to make things a bit more interesting or challenging.
speedlimit35
I am not good at these kind of games. I'm pretty sure I died before reaching level 3. Moving the bar was tough because it accelerated instead of moving constantly, but it looked cool. I can't say much else other than that. Good job!
DR0ID
No sound. But gfx effects.
Nice idea with the paddle moving around.
But I didn't see any connection to the theme.
mauve
Quite enjoyable twist on Breakout; I liked charging the ball to drive it through lines of bricks. Feels satisfying. But mostly it is Breakout.
Marking to disqualify only because I don't see the six tie-in.
ntoll
A nice breakout clone. Well done. Like the way momentum changes as the ball hits the various pieces. Nice one. Perhaps add sounds..?
quantumjim
Interesting combination of the two games. Controls were maybe a tad sensitive.
capturts
Hello from the pygame community. https://www.pygame.org/contribute.html
none -> start
start -> main_menu
Traceback (most recent call last):
File "main.py", line 125, in <module>
g.run()
File "main.py", line 56, in run
self.update(dt)
File "main.py", line 63, in update
self.input_manager.get_events()
File "/home/paul/pyweek27/unzip/whifflesix/input_manager.py", line 106, in get_events
pushed = self.joystick.get_button(config[1])
pygame.error: Invalid joystick button
chrisyan2000
It was a fun game, I liked the gameplay! there was a little glitch where I can never die because my life actually increases dramatically after I have missed a ball. And I often got stuck a wall. But I didn't see how this is related to the theme...(I mean the theme this time is pretty bad anyways)
Interesting take on breakout. I didn't find it too captivating because breakout itself is not too interesting to me, but I do like the boosting system and the little effects you added. It's neat that you can just have the ball break through a bunch of blocks. I didn't spot the theme though. Anyway, nice work.