PyWeek - Gaming32 - feedback
- can't finish the game
- game mechanics are not clear
- it have some glitches
The implementation is very rough, but I can see this being a cool platformer with more work.
It's a happy game. Drunken Sailor on the soundtrack, photorealistic backgrounds and lots of coconuts. I kept smiling throughout the whole game.
there were some collision glitches
level design was not bad
nice visual effect making one feel the height with the impressive background images
This game was pretty fun: something that tripped me up at first was that I didn't understand you could jump higher when running ... I thought I couldn't beat levels 2 and 3 because there was a jump that seemed to high, but then I realised I had to be moving to get extra height (even though the platform was directly above me so wouldn't think I'd have to do that) ... maybe something to consider for the physics in the game?
Level 3 has a fall through floor glitch due to the speed of the big drop, gave up trying to finish it after falling through the floor at that spot twice.
Cool, good job on completing your first game jam game! The game concept in itself wasn't particularly original, and neither was the interpretation of the theme, so for me to rate this more highly these elements would need to be executed quite well—some more work on polishing the movement and adding more interaction with enemies or the environment could have made this a more satisfying-to-play game. That's quite OK for your first PyWeek entry, though. Keep improving!
I would suggest that you add a top-level directory to your zip file next time, this is a common courtesy as many people extract archives to the current directory.
Just about what I'd expect from a PyWeek platformer.
The game started in fullscreen, which looked very unfinished. In a window the graphics were OK.
decent entry, has music, levels, feels reasonably controllable, although that jump goes for a very long time. I'm not a big jump puzzle fan though
Congrats on the platformer action!
Yet another game that forces fullscreen on me...
It's really hard to test the game, since most of it isn't visible. I strongly believe you shouldn't force fullscreen for your game, unless you have tested it in many different setups. Give the user a possibility to switch to full screen in game.
From what I could test, it feels a bit like gravity on the moon, which was a good thing since it was very hard to predict where the character would come back into the screen after a jump..
Good platformer but it had some glitches and problems like in the "menu" wher you can select the level, the previous frame of the character didn't seem to be correctly cleared so it left a trail where he moved. Also the sprite often was hovering over or stuck slightly in the ground. The long fall in level 3 or 4 at the end wasn't handled correct and I fell through the ground at the bottom making it unable to finish that one.
A standard python platformer with a storyline related to castaway. Can put more work on polishing the graphics and controls, everything else is ok.
I have no idea what the game is supposed to do. Also, it's extremly buggy and it look likes as the game was not tested at all.