The Mimic Slime and the Forbidden Dungeon
Awards
Scores
Ratings (show detail)
Overall: 2.9
Fun: 3
Production: 3.1
Innovation: 2.7
Files
File | Uploader | Date |
---|---|---|
Mimic Slime 0.1b.zip
— final
Real final version, with a few more monsters, and a few tweaks. |
evilmrhenry | 2011/09/17 20:27 |
mimic.png
in-game |
evilmrhenry | 2011/09/17 19:53 |
Diary Entries
Well, this should be interesting
Not my first choice of theme, but I can work with this. Right now, I'm shooting for an Angbandish type game, starring an ever-lovable mimic slime. Consume magic items and creatures to gain power.
Timing
Alright, in order to keep things on track, my plan is:
Sunday night: have the map generation and display done.
Tuesday night: be able to move around the map.
Wednesday night: have enemies and a generic game experience
Thursday night: have menus, save/load, an ending, and all those other fine things.
I'll see how well this ends up matching reality.
Sunday night: have the map generation and display done.
Tuesday night: be able to move around the map.
Wednesday night: have enemies and a generic game experience
Thursday night: have menus, save/load, an ending, and all those other fine things.
I'll see how well this ends up matching reality.
Done, I guess
There's certainly some more tweaks I could make to the game, but I'm running low on time, and I don't really feel like it. Scrapped this time are: menus, save/load, items, story, messaging system, ranged attacks, non-attack powers, a real stat system, and different terrains. It works, it's just a bit basic.