drinPy

drinPy: Reminds me of soompi. I like challenges. I'm not taking off from work; I'll be happy if I make it to completion! ;)

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Let the fun begin

Okay, so let me first say that this is my first PyWeek. I saw this challenge either in Hacker News or Slashdot and thought it would be a good idea to challenge myself. I know python, but I don't know pyGame or any other of the aforementioned game libraries. I figured a week is a fair amount of time to learn! I'm really just curious how much I can accomplish. Wish me luck!

Great, now that I have that out of the way...

Mutate Game (or atleast attempt to)
Name: as of now, null, but Dr. Laughing's Adventures is slowly growing on me
Plot: Dr. Laughing is a scientist that has created this serum that "mutates" things. The mutation can be good or bad. Dr. Laughing needs to use this serum to navigate through the world.
Objective: Dr. Laughing's objective is to clear each screen. There will be obstacles along the way, but "mutating" them can either help or hurt you. 
 
Yea, I'm trying to keep things simple, but "simple" is turning out to be more difficult at every new idea I have... I have more ideas still flowing... I'll edit this as they come I suppose. 

Cheers all! 

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My deep dive into Pygame Day 2 (i guess)

Okay, so it's 3:17am here and the alarm for work goes off in 3 hours; awesome day it's gonna be! </sarcasm>
Anyhow, lots of housework this passed weekend so no real dev time until now (the joys of home ownership). I guess it's really not _real_ dev work either since all I've been doing is going through Pygame tutorials.**

I've managed to get my game surface up with some basic event handling, some basic animation (think Chimp Pygame example), but NO sound! Grr no sound is annoying! Maybe that Chimp Pygame example is outdated, but it doesn't work for me. All good, I'm gonna see if I can circle back to sound later since it really shouldn't affect game play. 

Anyhow, I may need to scale down what I thought was a "simple" game idea to something even more simpler. My main objective is to survive and see things to the finish. As the work week is starting, my "free" time will be dwindling down. Nooooo!

Here's a screenshot; it's animating and that's what it captured. A background, some text, a ball, and my dog! (just testing obviously)

 
Cheers all!

 
**Note: Like I said in my first diary entry, I'm just here to learn some game dev libraries and see how far I can make it! 

 

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Well, this was fun

This was definitely fun. As a newcomer, I expected this to be a lot of work (really). As a solo entry, I expected even more work. As a full-time engineer, I expected hell! But, as I stated straight from the beginning, I figured it would be a good time to learn pygame and or any other game libraries.

Learn; and learn some more. I started off with no pygame experience and within Pyweek (Py-less-than-two-days for me) I somehow managed to get a working "game" up. It has  "game start" and "game over" screens, characters, points, and even music & sound effects. Not bad for my first time methinks!

Now as for mutating...uh yea. I had this idea in my head but I couldn't get it to work the way I wanted it to. Ah well. So, no "mission complete" for Pyweek.

Congrats to ALL Pyweek'ers! I think I may have found a nice "freetime" (yea right, freetime...) hobby of mine.


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