Final Screenshot

One Room

You are an intergalactic carpet fitter on a mission to fit out the Universe 'one room' and one carpet tile at a time! Of course, complications such as monsters arise :-) As you are in the interior design division and not the marines, your only option is to avoid them.

Use WASD to move around or D-pad on a gamepad. You carry 30 tiles at a time, if you run out then return to your ship to get more.

Awards


Compatibily Check
Presented by grummi

Give this entry an award

Scores

Ratings (show detail)

Overall: 2.6
Fun: 2.8
Production: 2.6
Innovation: 2.6

35% respondents marked the game as not working.
Respondents: 9

Files

File Uploader Date
daftpyweek19.zipfinal
Final Game
daftspaniel 2014/10/12 19:41
FinalScreenshot.png
Final Screenshot
daftspaniel 2014/10/12 19:28
day1.png
Title Screen
daftspaniel 2014/10/05 19:58

Diary Entries

Day One - Title Screen, Structure and The Idea

One Room wasn't one of my top choices so I had to think quite hard about this one. This was okay - I had a busy Sunday so development time has only been 3 hours if that. However I was able to knock together the structure of the code and I combined some of the gfx functions I wrote to make an animated title screen :-) See it move here The idea is to combine a few classic arcade games - mainly Crystal Castle and Q-bert. I'll reveal a bit more on that when I have a gameplay screenshot. For now, sleep!

Add a comment

Day Two - Gameplay Begins

Good progress today - plenty else going on but happy with progress. Only really hit one issue (sound lag) but luckily found a good copy+paste solution.

The Game... You are an intergalactic carpet fitter on a mission to fit out the Universe 'one room' at a time! Of course, complications such as monsters arise :-)

This is a plain test square on this level but there will be more interesting layouts to be carpeted. The green squares are to become dino's of some sort and I am considering some Gridrunner style lasers for later levels.

Add a comment

Wrap Up!

Well it has been quite fun and I managed to bring most of the ideas to life despite losing a day. Sad not to have another monster and not to have a high score table but glad I have added gamepad support to one of my games. The game is very simple - takes a lot from Crystal Castle and Q-bert. I like the idea of the user changing the screen in those games either cubes changing colour or picking up dots. The code is not too bad though could be heavily optimised in parts.

Hope it is fun!

2 comments