daftspaniel5
This time around I am thinking of making a multi-player RPG with client/server. What could go wrong? :-)
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Diary Entries
Day One and Two
In a normal PyWeek, I get a good few hours to code on the first day and squeeze what I can out of other days. Not this time! Only had limited time to kick things off but I think I may still get there.
I wanted my game to feature exploration and so had the idea of a habitable moon where the player is exploring and surviving. I was looking at the feature film Moon and the game Harvest Moon (Gamecube). Story may be you a clone rejected by society living on a moon. No ideas for monsters/competitors yet. Fruit picking may be involved too.
So I have objects planned out and an idea for graphics. Moon generation was a high priority so that has been most of the work so far.Screenshot below of the map viewer. Calling it a night due to health but feeling positive about the game. Main win was getting the moons to generate fast. Original code took forever...
Rather accidently it reminds me of the 8 bit game 'Ring of Darkness'. :-)
I wanted my game to feature exploration and so had the idea of a habitable moon where the player is exploring and surviving. I was looking at the feature film Moon and the game Harvest Moon (Gamecube). Story may be you a clone rejected by society living on a moon. No ideas for monsters/competitors yet. Fruit picking may be involved too.
So I have objects planned out and an idea for graphics. Moon generation was a high priority so that has been most of the work so far.Screenshot below of the map viewer. Calling it a night due to health but feeling positive about the game. Main win was getting the moons to generate fast. Original code took forever...
Rather accidently it reminds me of the 8 bit game 'Ring of Darkness'. :-)
Day Three with Screenshot
Good news - I am feeling a bit better today!
I have been busy tying together some of the bits of code that have been kicking around and they appear to make a consistent whole so far. It is a lot like my 'Mad Science' entry - hoping to diverge from that real soon now :-)
The moon in this game is a forest moon but no ewoks (yet)! The only object so far is a tree and you can't actually move. The map can be called up. Taking a break to work on audio aspects.
I have been busy tying together some of the bits of code that have been kicking around and they appear to make a consistent whole so far. It is a lot like my 'Mad Science' entry - hoping to diverge from that real soon now :-)
The moon in this game is a forest moon but no ewoks (yet)! The only object so far is a tree and you can't actually move. The map can be called up. Taking a break to work on audio aspects.
Day Four - Plodding On and GFX Test Screenshot
Not feeling so good today :-/ Still coding takes my mind of it. Added some GFX creation, tweaked the moon creation model and added some player movement. The pseudo 3D seems to work okay without a vanishing point and things are easy to scale from 8x8 on the fly.
Questions needing answered: Why are you on the forest moon? Why are you exploring? Survival? And can I code a crossbow?
Below is a screenshot of my GFX test as it is more interesting than the actual game right now! It gives a good impression of the faux retro blocky pixel look that I am going for. Yellow beetle thing will probably be an enemy.
Questions needing answered: Why are you on the forest moon? Why are you exploring? Survival? And can I code a crossbow?
Below is a screenshot of my GFX test as it is more interesting than the actual game right now! It gives a good impression of the faux retro blocky pixel look that I am going for. Yellow beetle thing will probably be an enemy.