Day Four - Plodding On and GFX Test Screenshot

Not feeling so good today :-/ Still coding takes my mind of it. Added some GFX creation, tweaked the moon creation model and added some player movement. The pseudo 3D seems to work okay without a vanishing point and things are easy to scale from 8x8 on the fly.

Questions needing answered: Why are you on the forest moon? Why are you exploring? Survival? And can I code a crossbow?

Below is a screenshot of my GFX test as it is more interesting than the actual game right now! It gives a good impression of the faux retro blocky pixel look that I am going for. Yellow beetle thing will probably be an enemy.

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Comments

This beetle is gonna to give me nightmares... :)

This is probably cool graphics demo already. Good work.