PyWeek - CodeBoi - feedback

Fun 4 Prod 4 Inno 4

Quikli

Controls felt a bit unresponsive, but it's a a nice little twist on an infinite runner.

Fun 3 Prod 5 Inno 4

DR0ID

It is one of the first games on pyweek using the godot engine. Well done and nice idea about the warping between the platforms.

Fun 4 Prod 4 Inno 3

Tee

This was really cool and well polished. Great graphics, sounds, and animations, and fun game overall.

Fun 3 Prod 3 Inno 3

mauve

I think most of the elements are there for this game to be pretty fun. It would benefit from more juice, and particularly to feel snappy - some really fast elements, because left/right movement is slow. The particle effects could be faster, the enemies could zoom and then hover, and the player character's attack could be quicker/chainable (it is slightly annoying that it freezes you for so long).

Fun 3 Prod 3 Inno 4

scott

This game played fairly nicely - reminded me slightly of canabalt.
I think adding some obstacles that could only be jumped would have created more variety.
Not being able to restart from within the game was a bit annoying.
There were also a couple of other glitches when jumping - the character sometimes gets stuck in the air.

Finally, I downloaded the source, and it wasn't clear in the README that I needed to add the python-godot library manually.