vengeance (working title)
stopped thinking about it and decided to just do it. :)
Awards
Scores
Ratings (show detail)
Overall: 1.9
Fun: 1.3
Production: 3
Innovation: 1.5
Files
File | Uploader | Date |
---|---|---|
vengeance.zip
— final
not even close |
Alzi | 2013/04/20 22:10 |
background.png
ok at least something to show |
Alzi | 2013/04/19 11:28 |
Diary Entries
first entry
Ok. This is my first time. I have very little experience in writing games. Did a Pac Man-clone in flash and a Pong-clone with pygame. Allways liked to try a top-down-shooter so this is it.
the idea
came up with an idea. Nemesis aka Adrasteia aka "Adra Steya" will be my protagonist.
she is a starship pilot revenging her people against the human race, the conquerors of the universe.
she is a starship pilot revenging her people against the human race, the conquerors of the universe.
some trouble with enemy movement
i wasted some time on bezier curves
wanted to move the enemy ships along bezier paths
had some trouble implementing it
decided to go to speed, angle - movement, where i transform the angle and / or the speed over time.
wanted to move the enemy ships along bezier paths
had some trouble implementing it
decided to go to speed, angle - movement, where i transform the angle and / or the speed over time.
timing trouble and some solution
to implement the movement with speed, angle and angle changing over time, had big disadvantages in terms of controllability and timing. I found a site with for me understandable tips about splines
http://www.doc.ic.ac.uk/~dfg/AndysSplineTutorial/Quadratic.html
http://www.doc.ic.ac.uk/~dfg/AndysSplineTutorial/Quadratic.html
some graphix and music
spent some time for interface-pixels and music - still need game sprites. ah - and a game would be nice too. :P
the song
the song
some sprites
the first 2.5 Spaceships and some stars
not even close
Ok. I didn't make it.
I learned a lot thow, wasted way too much time on music and pixels. Should instead have spent more time on planing the whole thing. Got myself into some awful Spaghetti code.
I definitely like to finish the game and I had a lot of fun.
I learned a lot thow, wasted way too much time on music and pixels. Should instead have spent more time on planing the whole thing. Got myself into some awful Spaghetti code.
I definitely like to finish the game and I had a lot of fun.
speaking of motivation...
I'm very thankful, that all the judges put so much effort into this, and gave me all this feedback.
That's really a good feeling and quite a motivation to carry on with this game.
Again: thank you very much and 'til next challenge! :)
That's really a good feeling and quite a motivation to carry on with this game.
Again: thank you very much and 'til next challenge! :)