PyWeek - aVeryCoolTeamName - feedback
Pykemon010
Tee
Cool concept! The gameplay is a bit simple but I enjoyed it. I like the overall presentation and I'm glad that all fish made back to the ocean. :)
Phantasma
Simple puzzle game of luring fish to the flag. Music if fitting to the stress of luring the fish.
one "soft lock" scenario I've spotted during my session.
- Click and drag food away from the window, and then release. The food is no longer "grabbable"
Given the fact that you did this in approximately 2 days, good work.
Cosmologicon
I could have sworn I had this working at one point but now it crashes for me: "AttributeError: module 'pygame' has no attribute 'Clock'". Sorry, I can't run the exe.
mit-mit
Here fishy fishy: good fishy! :) I liked the concept: it was pretty fun. I really liked the visual layout and nice clean colour-coded graphics. The music and sound effects added nicely to the atmosphere of the game. I felt like there could have been a bit more to open up in terms of the puzzle concept of the game, or perhaps add some moving hazards in the pipes to add to the challenge of the experience? Great work in getting this done in two days!
bush22
Game is a bit challenging and pretty short. In the README the fact that fish have different speeds is not described, which made some levels confusing. Given that it was completed in 2 days out of 7, it is decent; however it is by no means perfect. Insane file names btw, stuff and more_stuff. It is a bit tedious to drag the food on the touchpad (it would have been better for the fish to be attracted to the cursor directly), but its mostly my issue. Great job.
_dawka_
Very nice and unique idea. Game doesnt include well polished graphics, but thats fine for me
mr_matho
This was a fun idea, but lacked challenge in the end. No doubt some extra time would have really helped.
This was a pretty fun game, it was nice and causal, bonus points for Kevin Macleod music.