Escape Velocity

Looking forward to a fun time! Good luck to everyone participating. 

github.com/Anonymous4045/escape-velocity

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File Uploader Date
trim.B57F1BEE-41F6-4703-A70B-9CC176D5EE07.MOV
Basic demo
Anonymous4045 2022/09/05 23:59

Diary Entries

Day 0

Well, looks like we're off! I've been pretty exited for this, since I had a great time with PyWeek 33. This is my second game jam, and I'm hoping the feedback and experience I got from the last one will be useful now. I have some ideas for what my game might look like, implementing those ideas is the hard part though.

Last year I used PyGame exclusively for making the game and all the levels and it was... unwise, to say the least. This year, I am using Arcade, which (in my opinion) structures the code in a much better way. I am also using the Tiled level editor for making maps. For music, I will likely use Bosca Ceoil, Piskell for sprite creation, and Tenacity (Audacity fork) for editing sound effects.

I'm not participating to win, just to have fun and learn new things. Also, this year I will try a lot harder to rate other people's games, since last time I really didn't.

Once again, good luck and have fun everyone!

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Day 1

Today I was decently productive. I made some prototype assets, and decided to switch away from Tiled and use Gimp + rendering a png instead. I'm facing some weird issues with collisions between objects that aren't actually colliding, but I should hopefully be able to fix that tomorrow. At this rate, I'm optimistic that I'll be able to have a finished game in time.


To-Do:

- Create a working prototype

- Create the remaining assets

- Create either multiple levels or one large level

- Polish the level(s)

- Create a starter menu

- Make sound effects and music

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Day 2

Today I was somewhat productive. I solved the collision issue I had yesterday (mostly by ignoring it and hoping it doesn't happen again) and implemented the physics-y stuff that controls the player's movement. I also made a player sprite that looks decent, I'll probably change parts of it later though. Tomorrow the main thing I need to implement is fuel and refueling on the landing pads.

To-Do:
- Create fuel mechanics to limit the time the player can be in the air for
- Create one big map that the player needs to reach the end of
- Add send off rocket to end the game
- Add flame animations on the player's rover when it's moving
- Add a starter/play menu with a cool image
- Add some sound effects
- Make and add music
- Create a tutorial
- Package and post
Basic movement demo

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Day 3

Unfortunately I doubt I'll be able to finish my game, or at least all the parts that I want to. College started today, and I'm busy most of Saturday. That leaves three afternoons left, so we'll see how far I can get. I didn't have time to work on the game today sadly. Maybe next jam will fall on a better week for me, but balancing high school, college, my clubs, and a game jam is a bit much for me...

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