The Undefined
Awards
Scores
Ratings (show detail)
Overall: 3.1
Fun: 3
Production: 2.8
Innovation: 3.7
Files
File | Uploader | Date |
---|---|---|
TheUndefined_v1.0.zip
— final
TheUndefined - v1.0 with .py and .exe files |
YannThor | 2016/03/06 17:38 |
TheUndefined.zip
— final
First Final Submission. Read readme file!!! |
YannThor | 2016/03/05 16:16 |
Diary Entries
Use of ThorPy library
Thinking
Definition of "aftermath", from thefreefictionnary.com : af·ter·math (ăf′tər-măth′)
Well, I want the game mechanism itself to be in the theme. Thinking about what could make "aftermath" fun in a gameplay, I found that graphs are a good candidate : if the player objectives relies on a quantity defined by a (non-trivial) graph, then a slight modification of a node could result in quasi-unpredictible consequences ; the corresponding aftermaths are crucials.
I think the nodes of the graph will be cities, while the edges are the commercial links, their weights the intensity of this link. The global graph is a country. The goal will be to destroy/improve the country, by acting on the right nodes at the right time.
To make the game actually fun and a little bit more challenging, the local modification of nodes will depend on a sort of minigame. Well... all this is pure theory. I will try to start the actual game this night.Turn
Finally, the idea with the graph proved too difficult to make fun to play.
I chose another type of system which exhibits the feature of unpredictible changes as a response to a slight modification : gravitational systems.
The player will be a sort of god -The Undefined- which can throw different types of asteroids in the space. The goal will be as following :
The physical engine and a few elements of gameplay have been coded. I plan to finish the hard part of the game tomorrow, so that I can spend last days to polish production, find nice songs, etc..