Slicing Dicing Critter Killer 3000
Meet Pax, Science Whiz Extraordinaire
Pax has been working hard to create a sustainable Energy Source on the family farm.
One night working hard in his basement lab Pax formulates a crystal form; Buraxolis. A single crystal can generate enough energy to keep an entire small country (bout the size Comoros) powered for 5 years.
The unfortunate side effect is that it turns the farm animals into evil geniuses & they up and go beserk! bonkers! whackadoo!
Pax must keep the world safe from these crazed creatures.
The solution?! Pax builds the Slicing Dicing Critter Killer 3000!
Now go out there and make tartar out of those varmints!
Awards
Scores
Ratings (show detail)
Overall: 2.8
Fun: 2.7
Production: 2.9
Innovation: 2.7
Files
File | Uploader | Date |
---|---|---|
SDCK3000-1.zip
— final
Final final submission |
krusty503 | 2013/04/21 22:29 |
screenshot4.png
Final Screenshot |
krusty503 | 2013/04/20 22:19 |
screenshot3.png
Preliminary screenshot |
krusty503 | 2013/04/20 03:26 |
Diary Entries
Day 1 summary
Thought hard about the theme of the competition...at first I was thinking a "nemesis" is just a foe or enemy. But I soon realized it's more than that. A nemesis is someone who almost always beats you. Someone you wish retribution on. I wanted to come up with an idea that encapsulates this idea.
So I've settled on an idea that might be a little complex for one week, but I'm going to try my best.
Here's the idea:
You're a farmer trying to eliminate pests trying to eat your crops. Eliminate too many of the same type of pest too fast, and you become their "nemesis", and these enemies become stronger and faster. The strategy to this game is to try to vary the order in which you kill enemies. I want to try to have the critters turn from cutesy to "evil-cutesy" when you become their nemesis - kind of like the bunny in Monty Python (HA!).
I am a little worried this will be a ton of work on the art side, since it does depend on a variety of different sprites to be made (I am NOT an artist). Hopefully some simplistic pictures/animation will do the game justice.
Today I got all the high-level coding framework in place, as well as some simplistic collision detection. I also found some public-domain farm graphics I can use.
So I've settled on an idea that might be a little complex for one week, but I'm going to try my best.
Here's the idea:
You're a farmer trying to eliminate pests trying to eat your crops. Eliminate too many of the same type of pest too fast, and you become their "nemesis", and these enemies become stronger and faster. The strategy to this game is to try to vary the order in which you kill enemies. I want to try to have the critters turn from cutesy to "evil-cutesy" when you become their nemesis - kind of like the bunny in Monty Python (HA!).
I am a little worried this will be a ton of work on the art side, since it does depend on a variety of different sprites to be made (I am NOT an artist). Hopefully some simplistic pictures/animation will do the game justice.
Today I got all the high-level coding framework in place, as well as some simplistic collision detection. I also found some public-domain farm graphics I can use.
Modifications to the idea
Decided to change the concept a little...I decided the 'farm' theme was way too boring. So now you are a new employee of a heartless multi-national corporation. You are testing out their new automated critter-killing drones to clear out critters trying to consume a new alien and highly profitable mineral growing around the earth. Unfortunately the minerals effect on the critters causes them to get stronger once enough of them are killed, willing them to demand retribution against the killer (that's you).
Lots of work done
So....I've changed the story of my game AGAIN. I think this one makes more sense. I'll post it in my description shortly.
General life-related things have gotten in the way of working on the game harcore this week. Though I have buckled down the last day and half and done a huge amount of work. Things are almost done! I still have to write a bit more of the "story" though, and process some of the free pics I got from opengameart.org.
General life-related things have gotten in the way of working on the game harcore this week. Though I have buckled down the last day and half and done a huge amount of work. Things are almost done! I still have to write a bit more of the "story" though, and process some of the free pics I got from opengameart.org.
Last Day
So I didn't get in as much stuff as I wanted to, but I think the game came out pretty good considering the amount of time I had to work on it.
I would have liked to add different backgrounds for the different levels to give it a little more variety, and maybe put some more time into balancing the level difficulty.
I would have liked to add different backgrounds for the different levels to give it a little more variety, and maybe put some more time into balancing the level difficulty.