PyWeek - ThEdA_P28 - feedback

Fun 5 Prod 3 Inno 4


Alas, gizmo_thunder, transcrypt blew up on me. But DR0ID was nice enough to send me the trascrypted code and I could play it. The error is at the end of the comment, maybe you can make something of it.
Game: what a clever concept. So simple, but the simplicity belies a complexity that lends to great variety. Your platform design provides quite a challenge. The pace is perfect, and the physics are believable (even if an invisible arm reaches out to grab the platform once in a while :)), and the traps are aggravatingly fun. I didn't mind the monotonous bloops, they reminded me pleasantly of old Atari. The checkpoint gfx and sfx are like candy when you them - yum. And thank you for checkpoints. Without them I could not have made it to level 60. Great show.
Saving target code in: .../pyweek28/towerjumpers/__target__/org.transcrypt.__runtime__.js
Saving minified target code in: .../pyweek28/towerjumpers/__target__/org.transcrypt.__runtime__.js
Error while compiling (offending file last):
File 'org.transcrypt.__runtime__', line 0, namely:
[WinError 2] The system cannot find the file specified

Fun 3 Prod 4 Inno 3


cool little game

unfortunately some troublesome installation

on win it 'py -3 -m http.server' to run it!

Did not work


I get this error in Firefox:

Loading module from “” was blocked because of a disallowed MIME type (“text/plain”).

And in Chrome:

Failed to load module script: The server responded with a non-JavaScript MIME type of "text/plain". Strict MIME type checking is enforced for module scripts per HTML spec.

Unfortunately, I ran out of time to find a way and make this work. Including an HTTP server script preconfigured to serve the correct MIME types with the source code would have been great.

Did not work


towerjumpers_src_uzVc7Ka/com/TowerGame/", line 1, in <module>
__pragma__ ('skip')
NameError: name '__pragma__' is not defined

Fun 4 Prod 4 Inno 3


This was a really cool game: I couldn’t get it to run from my own local webserver, but ran from the link provided. Simple concept but very fun and implemented well. It was addictive!

Fun 4 Prod 4 Inno 4


Small, pretty, and just the right balance of frustrating to make you keep coming back. I could spend quite a lot of time with this on a commute.

The graphical effects are subtle and pretty slick.

Fun 4 Prod 2 Inno 3

Unicorn Markets

I liked this game! But I hated that it was turning python into javascript so I could run it on a browser. Pyweek rules say include a (at the very least a I docked 1 notch on production for that.

Fun 5 Prod 4 Inno 4


very addicting game

Fun 4 Prod 3 Inno 4


OK... I *really* liked this game. Thanks too for pointing me at Transcrypt (I may have an upcoming need for Python-in-the-browser, for another unrelated project and I wasn't aware of this).

This is a beautifully simple yet addictive game. A couple of gremlins:

* Sometimes the "player" would get stuck in a corner of a level and shuffle left and right for a couple of seconds before coming unstuck. I'm on latest Firefox.
* Some of the edges of levels were not detected properly at random points in the game and I'd fall off the end (when there was, in fact, a wall). Next time up, I'd be correctly bounced off the wall.

GIven these two bugs, I wonder if there's some sort of collision detection problem somewhere in the game.

Other than that, really enjoyed this. Thank you!

Fun 4 Prod 3 Inno 4


Nice, addictive game! Great job. Also thanks for making me find out about transcrypt! I'l definitely will take a look at that library later on!

All in all, simple but very effective (addictive)!!

Fun 4 Prod 3 Inno 3


Enjoyed this one. Couldn't get past 23 points though :-)

Hadn't heard of Transcrypt before. Thanks for giving it some exposure.

Fun 4 Prod 3 Inno 4


I'm impressed about how simple but fun this is. It's really simple to catch up, and the physics feel right, but it's also challenging. I also found the concept refreshing.

I was nagged a bit with some bugs (when reaching a wall, instead of bouncing sometimes the square vibrates for a bit and then falls through the wall) which made it frustrating at times.

The sound graphics are completely elementary, but at the same time it shows a lot of attention to small details like the particle effects, the feedback when you climb a floor and the color swooshes every few levels. That definitely adds to the experience.

It gets a bit tiring after a while, but the core mechanics could be part of something with a lot of potential