PyWeek - ThEdA_P28 - feedback
gummbum
DR0ID
cool little game
unfortunately some troublesome installation
on win it 'py -3 -m http.server' to run it!
rdb
I get this error in Firefox:
Loading module from “http://127.0.0.1:8000/__target__/TowerJumpers.js” was blocked because of a disallowed MIME type (“text/plain”).
And in Chrome:
Failed to load module script: The server responded with a non-JavaScript MIME type of "text/plain". Strict MIME type checking is enforced for module scripts per HTML spec.
Unfortunately, I ran out of time to find a way and make this work. Including an HTTP server script preconfigured to serve the correct MIME types with the source code would have been great.
Buffalo974
towerjumpers_src_uzVc7Ka/com/TowerGame/game.py", line 1, in <module>
__pragma__ ('skip')
NameError: name '__pragma__' is not defined
mit-mit
This was a really cool game: I couldn’t get it to run from my own local webserver, but ran from the link provided. Simple concept but very fun and implemented well. It was addictive!
mauve
Small, pretty, and just the right balance of frustrating to make you keep coming back. I could spend quite a lot of time with this on a commute.
The graphical effects are subtle and pretty slick.
Unicorn Markets
I liked this game! But I hated that it was turning python into javascript so I could run it on a browser. Pyweek rules say include a run_game.py (at the very least a main.py). I docked 1 notch on production for that.
ntoll
OK... I *really* liked this game. Thanks too for pointing me at Transcrypt (I may have an upcoming need for Python-in-the-browser, for another unrelated project and I wasn't aware of this).
This is a beautifully simple yet addictive game. A couple of gremlins:
* Sometimes the "player" would get stuck in a corner of a level and shuffle left and right for a couple of seconds before coming unstuck. I'm on latest Firefox.
* Some of the edges of levels were not detected properly at random points in the game and I'd fall off the end (when there was, in fact, a wall). Next time up, I'd be correctly bounced off the wall.
GIven these two bugs, I wonder if there's some sort of collision detection problem somewhere in the game.
Other than that, really enjoyed this. Thank you!
tizilogic
Nice, addictive game! Great job. Also thanks for making me find out about transcrypt! I'l definitely will take a look at that library later on!
All in all, simple but very effective (addictive)!!
tundish
Enjoyed this one. Couldn't get past 23 points though :-)
Hadn't heard of Transcrypt before. Thanks for giving it some exposure.
Darni
I'm impressed about how simple but fun this is. It's really simple to catch up, and the physics feel right, but it's also challenging. I also found the concept refreshing.
I was nagged a bit with some bugs (when reaching a wall, instead of bouncing sometimes the square vibrates for a bit and then falls through the wall) which made it frustrating at times.
The sound graphics are completely elementary, but at the same time it shows a lot of attention to small details like the particle effects, the feedback when you climb a floor and the color swooshes every few levels. That definitely adds to the experience.
It gets a bit tiring after a while, but the core mechanics could be part of something with a lot of potential
Alas, gizmo_thunder, transcrypt blew up on me. But DR0ID was nice enough to send me the trascrypted code and I could play it. The error is at the end of the comment, maybe you can make something of it.
<p>
Game: what a clever concept. So simple, but the simplicity belies a complexity that lends to great variety. Your platform design provides quite a challenge. The pace is perfect, and the physics are believable (even if an invisible arm reaches out to grab the platform once in a while :)), and the traps are aggravatingly fun. I didn't mind the monotonous bloops, they reminded me pleasantly of old Atari. The checkpoint gfx and sfx are like candy when you them - yum. And thank you for checkpoints. Without them I could not have made it to level 60. Great show.
<p>
<code>
Saving target code in: .../pyweek28/towerjumpers/__target__/org.transcrypt.__runtime__.js
Saving minified target code in: .../pyweek28/towerjumpers/__target__/org.transcrypt.__runtime__.js
Error while compiling (offending file last):
File 'org.transcrypt.__runtime__', line 0, namely:
[WinError 2] The system cannot find the file specified
Aborted
</code>