ThEdA_P16
its' been a while.. time to get back at it.. :D
Awards
Scores
Ratings (show detail)
Overall: 2.3
Fun: 2.2
Production: 1.9
Innovation: 2.8
Files
File | Uploader | Date |
---|---|---|
Screen Shot 2013-04-20 at 4.32.44 PM.png
First screenshot |
gizmo_thunder | 2013/04/20 11:03 |
ThEdA_P16-0.0.2.tar.gz
— final
Almost Final |
gizmo_thunder | 2013/04/20 10:50 |
ThEdA_P16-0.0.1.tar.gz
— final
First check-in |
gizmo_thunder | 2013/04/20 09:54 |
Diary Entries
AARGH
looks like im' not going to be able to get anything done for this pyweek.. 2 days to go and still dont' have a clue what i want to make. Hopefully ill' be able to figure out something for the 2 days.
Interesting PyWeek
This pyweek has been full of twists and turns.. :) First i wasnt not able to come up with a good concept for the theme. Secondly the work stuff took control of my life so i had absolutely nothing till about 12 hours ago. I decided i wanted to do something of an rpg where the combat is automated but the skill of the player helps finish the enemies quicker. So that's the concept i implemented.
This isn't complete by any stretch.. there isn't any artwork i hope this is still fun to play, and some of the parts like Looting and Level upgrades are missing but you get the basic idea.
ps: was too pre-occupied to even name my game :(
This isn't complete by any stretch.. there isn't any artwork i hope this is still fun to play, and some of the parts like Looting and Level upgrades are missing but you get the basic idea.
ps: was too pre-occupied to even name my game :(