Super Salaryman
Hey - i can promote Tau if i want to.
Rock on pyweek!
Awards
Scores
Ratings (show detail)
Overall: 3.5
Fun: 3.5
Production: 4.0
Innovation: 2.9
Respondents: 28
Files
File | Uploader | Date |
---|---|---|
Final Game Screen 2.png
Final game screen |
Smitty333 | 2011/04/09 17:03 |
Final Game Screen 1.png
Final game screen |
Smitty333 | 2011/04/09 17:02 |
supersalaryman.zip
— final
Final Game! |
Smitty333 | 2011/04/09 16:03 |
Untitled-13.png
Randomly generated background |
Smitty333 | 2011/04/08 12:20 |
Jumping.png
Work in progress shot |
Smitty333 | 2011/04/07 07:04 |
beamfiring.png
Work in progress shot |
Smitty333 | 2011/04/07 07:03 |
idle1.png
This is the player character for the game |
Smitty333 | 2011/04/07 02:38 |
shot2.png
Title Screen (Colours flash randomly so it looks weird static) |
Smitty333 | 2011/04/06 13:33 |
shot1.png
Title Screen (Colours flash randomly so it looks weird static) |
Smitty333 | 2011/04/06 13:32 |
Diary Entries
Menus up and running + movement
Completed the menus and have finished a lot of the movement system. Will post some screenshots soon. I have a friend who is working on the art - will try to get him to create an account so he can post his progress seperately.
The game is a sidescroller beat-em-up, where, when your meter fills up you can grow to Nine Times the size for nine seconds.
Going to start work on attacks soon. Its gonna be pretty awesome.....
I hope...
The game is a sidescroller beat-em-up, where, when your meter fills up you can grow to Nine Times the size for nine seconds.
Going to start work on attacks soon. Its gonna be pretty awesome.....
I hope...
Name finalised
The name of the game has been finalised -
Super Salaryman!!!!
Partially inspired by Super Karoshi (Go play that game, now!), and Kings of Power 4 billion % (Go watch it, now!)
Super Salaryman!!!!
Partially inspired by Super Karoshi (Go play that game, now!), and Kings of Power 4 billion % (Go watch it, now!)
Getting there
Finally! Finished all the character animations! My code has gotten out of control, and has become almost unintelligible - Next time i will work on the code structure a bit longer.
I only have the enemies left to code and the random generation for the level and enemies (I have decided it will be faster to do it somewhat randomly as opposed to making levels and it does not require IO or lots of hard coding).
I only have the enemies left to code and the random generation for the level and enemies (I have decided it will be faster to do it somewhat randomly as opposed to making levels and it does not require IO or lots of hard coding).
Deadline Approaching but Getting there
Have finished random level generation and just have enemies to do. This will be pretty difficult but I do have a basic outline done which I can extend from. Hopefully (fingers crossed) it will be fun to play
Font
I forgot to mention the font that I used in the game and I cant be bothered uploading again to change one thing so I will mention it here'
The font is called 'Wendy' and was found on http://www.dafont.com/wendy.font
The font is called 'Wendy' and was found on http://www.dafont.com/wendy.font
Fullscreen
For anyone who plays the game I recommend Fullscreen mode so you can see the little animation details that meshed has painstakingly worked at over the last week!
Cheers
Cheers
Another little thing
I encourage anyone who plays my game to do three things
1 - Read the readme - It has all of the attack combinations and will help you
2 - Try out the attack combinations before moving forward
3 - Play the game quite a few times. The game gets much more fun once you master the control system
Also my high score is 350 000, so you can have a number to beat ;-)
Thanks
(Smitty333)
1 - Read the readme - It has all of the attack combinations and will help you
2 - Try out the attack combinations before moving forward
3 - Play the game quite a few times. The game gets much more fun once you master the control system
Also my high score is 350 000, so you can have a number to beat ;-)
Thanks
(Smitty333)