Voices Under Water
Captain Bernard has lost his sailors at the bottom of the sea and he's throwing them liferings to save them.
You are Flapper the Friendly Dolphin and you have to help Bernard by catching the liferings to take them to his sailors.
Use SPACE to swim faster and the LEFT/RIGHT keys to turn. The trick is to swim horizontally for a bit to pick up speed and then turn to jump out of the water to catch the rings.
Enjoy!
Awards
Scores
Ratings (show detail)
Overall: 3.2
Fun: 3.1
Production: 3.6
Innovation: 2.9
Respondents: 21
Files
File | Uploader | Date |
---|---|---|
voices_under_water-1.1.zip
— final
Voices Under Water |
safe | 2010/08/29 21:53 |
voices_under_water-1.0.zip
— final
Voices Under Water |
safe | 2010/08/28 23:51 |
screenshot.png
Gameplay |
safe | 2010/08/28 23:48 |
Diary Entries
Not a sausage
Exercising my maths glands
Anyways, things are finally looking up. Having dusted off pyglet and cocos2d I finally have a screen full of colourful characters. The characters know when they hit each other and they might even catch something if I'm lucky.
Unfortunately I'll be pulling long hours working from dawn till dusk tomorrow (and as usual ending up feeling and looking like the bad guys in From Dusk Till Dawn by the end of it) but really look forward to getting back to my game after that. Sleep is for wimps, eh?
A rose by any other name
By the way, my entry is called Superfly Funky Stuff - does that mean my game has to be called Superfly Funky Stuff? The game is neither funky nor has it anything to do with flies - though now I think about it, maybe I should have made a game involving flies rather than dolphins!
It's about time I put up a screen shot ...
Done for now
As expected, there's much more that could be done but it's time to stop, at least for now. Hope to develop it a bit further sometime.
Pretty happy to have coded relatively convincing physics of splashing in and out of the water. Note to self to check if using something like pymunk might have made sense.
Had fun this afternoon adding a few DIY sound effects. I employed the help of my other half, Annie, to record some splashing water in the bath!
That's all folks. Enjoy the game!
Ooops! Occasional Seg Fault running Voices Under Water
Unfortunately some people are having problems running Voices Under Water (Team Superfly Funky Stuff) and getting a Segmentation Fault before even seeing the menu screen ... :( ... it looks like there's a problem loading up the background music which is an OGG file. Whether there's a problem with OGG files in general, this OGG file in particular, or the version of AVbin you may or may not be using, I've yet to find out. If you're experiencing problems, here's the quick fix:
- Download the MP3 music file VoicesUnderWater.mp3 (you might need to right-click and Save As) and put it in the data/ directory.
- Alter gamelib/res.py by changing line 25 from
music = pyglet.resource.media('04 - Voices Under Water.ogg')
tomusic = pyglet.resource.media('VoicesUnderWater.mp3')
btw ... Anyone else seeing this?
- Safe