fluffy
Awards
Scores
Ratings (show detail)
Overall: 1.8
Fun: 1.2
Production: 1.6
Innovation: 2.5
Respondents: 14
Files
File | Uploader | Date |
---|---|---|
rowr-pyweek9.zip
— final
Feather Surfing final :T |
rowr | 2009/09/05 23:49 |
screenshot.png
A mysterious screenshot. |
rowr | 2009/08/31 02:55 |
Diary Entries
Arrr camera
The 3D "camera" in OpenGL is killing me! I've spent most of my time trying to get something that works how I want, and clearly there are gaps in my understanding still. I ended up translating a C++ camera class and it works well, so far.
Now I've just got to try and cram everything out with the remaining time. It's been quite the learning experience, I'm glad I entered.
Now I've just got to try and cram everything out with the remaining time. It's been quite the learning experience, I'm glad I entered.
Well, I didn't finish
I learned quite a bit, but this game is unfinished. I still like the concept, but there isn't much of a point to the game as it is. I got pretty hung up on the camera.
You're a feather surfer. You can't directly control the feather, but you can influence its flight by leaning back and forth, left and right.
I was going to make it so you could ride thermals, to loft up again for more air time. I was also going to make a bunch of feathers you could cruise around and collect, as well. Oh, and some more levels. And a title screen. And some audio would have been nice. The art work is really rough, too.
Anyway, maybe I'll hack on it for pyggy. I'm certain that things I've learned here will be applied to my future endeavors, and hopefully it's useful for someone else.
Next time, pyweek, next time!
You're a feather surfer. You can't directly control the feather, but you can influence its flight by leaning back and forth, left and right.
I was going to make it so you could ride thermals, to loft up again for more air time. I was also going to make a bunch of feathers you could cruise around and collect, as well. Oh, and some more levels. And a title screen. And some audio would have been nice. The art work is really rough, too.
Anyway, maybe I'll hack on it for pyggy. I'm certain that things I've learned here will be applied to my future endeavors, and hopefully it's useful for someone else.
Next time, pyweek, next time!
Thanks!
Thank you everyone who reviewed my incomplete game. It was nice to have the feedback. Better next time!