solo solo - so long screenshot

So long, A love story

I'm using pyglet + cocos2d + pymunk.

The game is based on a love story.
Genre of the game: sort of nibbles + puzzle + arcade + love.

Project page

Awards


Hadron Collider award
Presented by scav

The Karhunpoika Sairastaa award of musical prosperity
Presented by phren

Idea Fifa World cup
Presented by alecu

Give this entry an award

Scores

Ratings (show detail)

Overall: 3.6
Fun: 3.5
Production: 3.7
Innovation: 3.7

3% respondents marked the game as not working.
Respondents: 31

Files

File Uploader Date
solo_solo-so_long-1.0-final.tar.gzfinal
Solo
riq 2008/09/13 18:14
screenshot-1221299474.png
solo solo - so long screenshot
riq 2008/09/13 09:52
screenshot-1221277988.png
So Long - gameplay
riq 2008/09/13 03:54
screenshot-1220822022.png
solo-solo 1st prototype screenshot
riq 2008/09/07 21:17

Diary Entries

I've an idea!

Yes, after 12 hours I found an idea.
You are an object... I'm not sure what object... but you have parts... each part is attached by strings... and you have to reach a goal. You control the "head" of the object.

That's the idea... simple, but I like it.

2 comments

back to code

Ok, I'm back.
I will try to finish the game today. I've the idea. I found a nice music, and I already have the graphics.

TODO:
  • levels
  • menu
  • sound effects
  • 3 comments

    game finished

    Game Finished!
    I can't believe that I've finished a pyweek game 13 hours before the deadline.


    See you tomorrow!

    1 comment

    So long - A love story

    I've just released a new version, with some bug fixes and new levels. Download from here:
    solo_solo-so_long-v1.0-final.tar.gz

    I've also renamed the game to:
    So long, a love story


    The game is using:
  • pyglet v1.1.1
  • cocos2d v0.3.0
  • pymunk v0.8
  • 4 comments

    'Solo Solo': Thanks and iPhone version

    Hey,
    Thank you very much for your feedback!
    This was my first solo entry and I enjoyed pretty much.

    This is the formula that I used for the game:
  • cocos2d: menus, flow control, effects
  • pymunk: physics
  • simple idea, something easy to implement
  • reuse as much resources as possible: music, sounds, graphics, hiscore code
  • spend time with other Argentinian PyWeek groups to feel the nice PyWeek atmosphere


  • Hey, I'm porting the game to iPhone using cocos2d for iphone and chipmunk. The game is 60% done.
    Game status: here

    Would you like to beta test it ? Please send me you device id so I can send you a copy.

    See you in the next Pyweek!

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