PyWeek - Solo Solo - feedback

Fun Prod Inno Disq N/W Comments
2 3 5

Music is extremely annoying! Also the controls are pretty difficult to handle. Very innovative though.

3 3 3

fun but pretty basic puzzle game. it's much easier to push the tail ball around than try to whip it into the goalposts, and once you've learned the controls well enough to do this it's not hard to get past the levels.

5 4 4

grossini.

1 1 1 yes

$ python run_game.py
Loading chipmunk for Linux (64bit) [/tmp/solo_solo-so_long-1.0/pymunk/libchipmunk64.so]
Loading chipmunk for Linux (64bit) [/tmp/solo_solo-so_long-1.0/pymunk/libchipmunk.so]
Traceback (most recent call last):
File "run_game.py", line 3, in <module>
from gamelib import main
File "/tmp/solo_solo-so_long-1.0/gamelib/main.py", line 10, in <module>
from menu_scene import *
File "/tmp/solo_solo-so_long-1.0/gamelib/menu_scene.py", line 18, in <module>
from game_scene import *
File "/tmp/solo_solo-so_long-1.0/gamelib/game_scene.py", line 17, in <module>
import pymunk as pm
File "/tmp/solo_solo-so_long-1.0/pymunk/__init__.py", line 14, in <module>
import _chipmunk as cp
File "/tmp/solo_solo-so_long-1.0/pymunk/_chipmunk.py", line 8, in <module>
chipmunk_lib = load_library("chipmunk", print_path=_lib_debug)
File "/tmp/solo_solo-so_long-1.0/pymunk/libload.py", line 44, in load_library
lib = ctypes.cdll.LoadLibrary(libfn)
File "/usr/lib/python2.5/ctypes/__init__.py", line 431, in LoadLibrary
return self._dlltype(name)
File "/usr/lib/python2.5/ctypes/__init__.py", line 348, in __init__
self._handle = _dlopen(self._name, mode)
OSError: /tmp/solo_solo-so_long-1.0/pymunk/libchipmunk.so: wrong ELF class: ELFCLASS32

4 4 3

A few levels were a bit too crass for my own taste, but the game was interesting, different, fun. Production was great.

4 4 3

I was amused by the theme and the name of each level relating to the theme. That was fun. I like how it's at the same time simple but you manage to keep each level interesting, by having balls move in certain ways, even sometimes applying some force to the main character. It's well polished and the music works well with the game. The game sounds simple at first, collecting balls with your tail in an environment without obstacles, but it shows to be more challenging than it sounds, and the challenge is just right, not too easy, not too hard. Nice work.

4 3 4

<p>Very solid gameplay, and enjoyable. The simplicity of the idea makes it an even stronger achievement.

<p>I would have rated it higher in production, but the engine had some bugs (where the balls resonated and went flying in every direction).

3 3 3

I felt the controls were a bit unresponsive and unintuitive, which kept the "fun" level down. Otherwise, nicely made!

4 3 4

Fun physics action puzzle. The death sound makes me want to rip my own ears off though.

3 4 4

Not bad! A little too easy.

3 3 4

I hate the game, it kills me too much

3 3 3

Tricky!

4 4 5

Fun game to play. I did not any sound. That could be added.

5 4 4

Love me do! Awsome!

3 4 3

Nice game :)

4 4 4

Pokeballs!

Thanks for including all your dependencies. You got an extra production mark for that.

3 3 3

Fun to play through once :) (But I had to mute it. The "Nooooo!" sound effect got old really
quick.)

Visually the game was appealing.

4 4 4

very nice graphics and sound and gameplay.

5 5 5

This was an amazing entry. Very good job. :)

4 5 4

Love the music. Balls were to hard to move :P

1 4 3

I think the trouble is that when you need to control de three body system, you have practically no control. The game turns in near random keypress.
Maybe changing the physic model to give more reasonable control to the player can help.
Pleasant graphics, polished menu animation.

3 4 4

Very well done game! The concept was innovative, and the levels were challenging yet very
completable. Overall, I really liked the varying physics for each level -- if the controls
were a little stronger, it could have made it more enjoyable, but as such, it felt a bit like I was
trying to wrestle with an ox in a vat of honey. All told, it was a fun and enjoyable game, and I was
impressed with the quality of sound, music, menus, levels -- really everything. Nicely done!
The sexual humor was out of place, but I suppose we've come to anticipate some of that with the
Grossini games. Nice entry this year!

5 4 4

Excellent simple idea, very nice sounds -specially the "Nooo" sound-. Fun to play.

4 2 2

The "Noooo" sound was fun at first but got old quick. :P

3 4 4

Nice concept :)

4 4 4

Good game!

3 2 3

OUCH. I know I can turn the volume down, but it would have helped if the 'nooo!' sound effect were quieter and shorter. Anyways, the game itself is . I'm docking production a little just because you're re-using a lot of tetrico stuff. at least the little balls are pretty. Anyways, it's a pretty fun game, a nice twist on a normal snake game.

4 3 4

GamePlay is great. I would have polish menus and HUD.

3 5 4

Looks great!

2 4 3

Hard to control, pretty though and good music.

2 5 4

Lol, Karhunpoika sairastaa :D

A nice game with very high production values. The idea was neat, but I don't feel like it translated into very fun gameplay, since the string physics make it very hard to really control where you're going. At times you just spin erratically into your doom without being able to do anything about it.

3 3 3

This is a cool game, with pleasing graphics, but it had a few quirks. The controls got to be a bit too funky in later levels, and the person that goes NOOOOOOOO! is WAY to loud... I still have a headache from it. Also, I didn't really see how it involved string, or the length of string, which almost earned you a d/q. Besides the quirks, I liked the game, and I thought it was a good, solid entry.