PyWeek - PyDude - feedback

Fun 2 Prod 3 Inno 2


Could have been a game. Not sure, but it feels a bit unfinished. What is the goal? Is it another high score game?

I hope you enjoyed coding it.

Fun 3 Prod 3 Inno 3


Never Ending Dungeon? Oh no. It definitely ended. Very quickly. Difficulty level: 9000.

Fun 2 Prod 3 Inno 3


This is neat and I like how the dungeon is generated, but there wasn't much to do other than jumping around, and some jumps were impossible I think. I never got to a door so I don't know if I was playing this wrong.

Fun 2 Prod 3 Inno 3


This looked cool, but main issue I had was that the gameplay was so insanely fast it was almost impossible to avoid jumping into the holes, so I couldn't get very far without dying.

Fun 2 Prod 2 Inno 2


The game ran much too fast; I needed to add a sleep for a few milliseconds each frame before the game was playable. It seems to be impossible to get very far? There are jumps that are too wide to cross so you need to waste a life to cross them.

Fun 1 Prod 2 Inno 3


I like the infinite scrolling, but there were a few issues.

- The FPS was out of control on my machine - it was running at over 1000fps on my machine. (I forced it to 120fps before trying to play)
- Jumps were generated that were not possible for the player to make.
- I had to give myself 10 lives before I made it successfully to the first door.

Fun 4 Prod 4 Inno 3


Nice, game.

Fun 1 Prod 2 Inno 2


Fun is Not at all (1):
The movements where too fast to react, it was impossible to play. I manage to change a little bit the code, to see the rest of the game.

Innovation is Below average (2):
Very simple game, the theme is there, not very clear and very difficult to reach the “end”. I don’t know if it was intentional, but I found that you can go back and jump on the roof and skip the whole level.

Production is Below average (2):
The movements are very fast, the controls are confusing, you have to use the arrows in the menu, but “wasd” in the game. The game is too hard in a bad way.

Fun 2 Prod 3 Inno 3


I like the idea but the game is kind of weird. I move much too fast, like 10 tiles on every click (A and D).
This might be since you are not doing * delta time when adding/subtracting the x or if it was intended it makes gameplay much too hard, well nearly impossible.