PyWeek - Phantasma - feedback

Fun 3 Prod 3 Inno 4

Tee

I really like the concept, but having all these crates from the beginning can be a bit overwhelming. A softer learning curve could be helpful here, and an undo button, though I know that time is tight on Pyweek. I finished only the first two levels because I didn't want to redo everything every time I made an irreversible mistake (and I'm short on time to rate other games). The idea of these uniquely behaving crates is really neat though and there are some cool puzzles that you can create with it, and I liked the few levels that I played.

Fun 3 Prod 2 Inno 3

wezu

I rated the production value low because there is no sound, no music, no configuration, text is not fitting the space it's in (using the windows exe). Having the colors be the only indication how the crate works and where it goes is a big accessibility no-no for color-blind players.

The puzzles aren't bad but the game is very slow, it takes way much more time to move the crates then it takes to figure out how and when to move them.

Fun 4 Prod 2 Inno 4

DR0ID

no sound, nice theme integration
not sure if arrow+space is the best key combination to move the crates

Fun 4 Prod 4 Inno 3

scott

(I needed to change the directory "Crate_Sprites" to "Crate_sprites" to get the game to run on Linux, probably just case sensitivity problems)
I had fun playing this game, and played through the 6 levels. The levels were cleverly designed, and the difficulty ramped up effectively, without ever being too hard.
I had a few issues with the scaling of the menus on my HD screen - the text often overflowed the buttons, and the how to play screen was impossible to read.

Fun 4 Prod 3 Inno 4

quantumjim

Nice idea for a puzzler.

Fun 4 Prod 3 Inno 3

asrp

Sokoban with boxes with personalities! The levels were good. It could have used one last level to really stump the player.

I ran into the file capitalization issue.

Fun 4 Prod 3 Inno 3

mit-mit

I like Sokoban so I liked this sort of game. Was fun. I finished the game: the levels were a nice level of difficulty for me (not too difficult). I found that I had trouble remembering at first which colour block did what, and it didn’t seem like there was any way to reference that while in the middle of playing? Perhaps could add a reference in a pause screen etc. The graphics had a pretty simple aesthetic, but got the job done, made good use of contrast and supported the game play. Some of text was too big on the screen for me and seems to by writing over itself: not sure of this is a font issues? I’m running on osx. One thing the game could really do with is some sounds or music.

Fun 3 Prod 3 Inno 3

speedlimit35

I liked the overall concept for the game but the not smooth (lagging) movements of the eyeball and the difficulty did not appeal to me as much. This is good game with space for improvement.

Fun 3 Prod 2 Inno 3

mauve

Quite an enjoyable puzzle game - the different behaviour in the crates giving a very varied set of directions for that might offer a solution to each level.

It seems that some of the puzzles were quite linear. Having to put all six crates into every level in order to tie into the theme meant that some of them were simple "move this from A to B" solutions, even though there were tricky bits in those levels.

Production-wise the graphics were simple and there was no sound at all.

Did not work

ntoll

I get the following error message in Linux...

$ python Main.py
pygame 1.9.5
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "Main.py", line 726, in <module>
game.running()
File "Main.py", line 92, in running
self.new()
File "Main.py", line 83, in new
self.menu_draw_and_text()
File "Main.py", line 127, in menu_draw_and_text
image1 = pygame.image.load(os.path.join("Crate_sprites", "BasicCrate.png")).convert()
pygame.error: Couldn't open Crate_sprites/BasicCrate.png

Fun 3 Prod 3 Inno 4

capturts

Nice variation on sokoban. Takes a while to remember what each crate does.

Fun 2 Prod 3 Inno 3

assertivist

Not a huge fan of sokoban, but this seems like a reasonable improvement on the idea. The controls are the real deal-breaker for me, quite cumbersome, and I feel like the action button should know what direction I'm facing.

Fun 4 Prod 3 Inno 3

chrisyan2000

Smooth game play with creative box types. It was a hard game for me(I failed at the third stage). Overall I liked it :).

Did not work

Noelle

Failed to run with pygame 1.9.5, python 3.7.2. Crashed as soon as 1st level begins to appear, no error message. Will try again later