The advetures of PedoMan
Awards
Diary Entries
Pedo Man: Starting pyweek now
The Adventures of Pedo Man.
Status:
Status:
- Dependencies: cocos2d + pyglet + box2d
- Story: Pedo Man should rescue his girl
- Art: none
- Code: none
- Music: none
PedoMan: initial steps done
PedoMan status:
code is hosted in google code:
http://code.google.com/p/pedoman/
- box2d + cocos2d + pyglet integration: OK.
code is hosted in google code:
http://code.google.com/p/pedoman/
PedoMan: A Complex Love Story
Pedoman is in love, but her woman doesn't like him.
She likes thinner, lighter guy, lighter as a feather.
But Pedoman is fat. He likes to eat a lot. So, he had this idea:
"If I eat lots of beans but lots lots of beans perhaps I can fart and fart and reduce weight by farting.
And she would love me because I will be light as a feather".
And this is just the beginning of this plataformer love story game.
Will Pedoman be able to conquer her love ?
Who knows...
She likes thinner, lighter guy, lighter as a feather.
But Pedoman is fat. He likes to eat a lot. So, he had this idea:
"If I eat lots of beans but lots lots of beans perhaps I can fart and fart and reduce weight by farting.
And she would love me because I will be light as a feather".
And this is just the beginning of this plataformer love story game.
Will Pedoman be able to conquer her love ?
Who knows...
PedoMan: optimizing time
Since I won't be able to code during this Friday / Saturday due to PyCon Argentina, I need to "optimize" time.
Levels:
Tiles:
Characters:
Sounds:
Intro:
Levels:
- A simple SVG (inkscape) parser that generates Box2d code. (it seems that everybody is doing it)
Tiles:
- No time for tiles.
- I'll use box2d's DebugDrawData
Characters:
- It seems that squirtle can't draw circles, it's raising an exception, so I'll use raster images.
Sounds:
- cfxr
Intro:
- Only If I have time to do it
GasMan: Level editor working
The level editor is working. I'm using Inkscape, and the SVG shapes are associated with box2d shape and body.
Compounds bodies are not supported yet, but probably I won't need them for this game.
The "engine" is more or less working:
- food can be eated. After 10 foods, GasMan is able to fart and fly
- When GasMan touches GasWoman the level is over
TODO:
MUST:
- At least 10 levels
- Scoring
- Food graphics (beans)
- Bad guy graphics (lovers)
SHOULD:
- 15 levels
- High Scores
- Intro that tells the story
- cut-scene between levels
OPTIONAL:
- SVG graphics instead of Box2d DebugDrawData
- CocosLive high scores
In case you want to try the game in it's early alpha stage:
http://code.google.com/p/pedoman/source/checkout
GasMan: 15 levels ready
I made more or less 15 levels.
The levels are drawn using box2d.DebugDrawData() which is not very nice.
So, if I have time I will create SVG images instead.
The game is working, but I need to create more complex levels.
Also, I need to write the story, otherwise nobody will understand the "feather" theme.
The levels are drawn using box2d.DebugDrawData() which is not very nice.
So, if I have time I will create SVG images instead.
The game is working, but I need to create more complex levels.
Also, I need to write the story, otherwise nobody will understand the "feather" theme.