Vegetarian Werewolf
Awards
Scores
Ratings (show detail)
Overall: 2.6
Fun: 2.4
Production: 2.9
Innovation: 2.6
Files
File | Uploader | Date |
---|---|---|
2013-09-08-final.png
screenshot from the final game |
DR0ID | 2013/09/08 00:26 |
pyweek17-VegetarianWerewolf.zip
— final
final 1 - no sound |
DR0ID | 2013/09/08 00:24 |
wolf-hunter.png
animations |
DR0ID | 2013/09/06 22:56 |
2013-09-07-new-graphics-and-animation.png
new-graphics-and-animation |
DR0ID | 2013/09/06 22:50 |
2013-09-05-the-hunters-in-action.png
hunters in action |
DR0ID | 2013/09/05 13:23 |
2013-09-02-forest-and-basic-collisions.png
first collision detection against trees |
DR0ID | 2013/09/02 21:47 |
Diary Entries
Tired alreday
Should not have stayed up so late the day before. But at least I have now basic collision detection against the trees in the forest.
Making progress, but pygame parachute!
I got my state machine working for game ai, but now I get pygame segmentation faults! Ok, even more debugging!
Making good progress, but still much to do
I finally found out, what was causing pygame to segfault. I was drawing aalines outside of the screen (I admit, way outside the screen). This apparently caused a segfault. I'm glad I found out, although it cost me much time. The bug had his origin in my movement logic. A direction vector got really long, still not sure what it caused it (maybe a calculation error or something). Today I will start making the map and art. And then I have to combine all things to sort of a story line.