Title screen!

A Murder of Crows

Crows are treacherous creatures...

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Scores

Ratings (show detail)

Overall: 3.7
Fun: 3.7
Production: 3.6
Innovation: 3.8

11% respondents marked the game as not working.
2% of respondents wished to disqualify the entry.
Respondents: 24

Files

File Size Uploader Date
a_murder_of_crows-1.2.zipfinal
More exe, less crashy
8.0 MB FatHat 2009/09/06 08:42
people.jpg
Those used to be people down there...
76.7 KB FatHat 2009/09/06 07:53
title.jpg
Title screen!
87.1 KB FatHat 2009/09/06 07:48
a_murder_of_crows-1.0.zipfinal
A murder of crows!
4.4 MB FatHat 2009/09/06 07:44

Diary Entries

Some stuff I meant to write throughout the week

I meant to write blog updates throughout the week, but that was before I realized that trying to make a game in a week is time consuming enough without these blogging shenanigans.

So here's some history on the game conception. The idea originally came from Adam Carolla's rants on crows:
http://www.youtube.com/watch?v=oV09m3k2_iE&feature=related
http://www.youtube.com/watch?v=3BXMrsoKQxY 

The first idea was that you'd have a guy walking around, and you had to use your attack crows to solve puzzles and protect him. I still think this was a pretty good idea, but when we started writing the game we realized attacking things with the crows was way more fun than pretty much anything else. Also, uh, puzzles take a long time to make. That's the main thing. We barely even eeked two levels out.

From a technical standpoint, this was HARD, because we were doing things that Box2D did not approve of, so it took every opportunity to crash. We ended up having to use a custom compiled version of Box2D to up the contact limit so it would stop crashing. In retrospect I wish we had used Chipmunk, but Chipmunk didn't have some of the features we needed. Also, I'm rather proud of the dynamic animations. Granted they lurch around like a lush drunk, but man, it lets us do things like pull off peoples limbs and have them hobble around without any extra content work.

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