A Murder of Crows
Crows are treacherous creatures...
Awards
Scores
Ratings (show detail)
Overall: 3.7
Fun: 3.7
Production: 3.6
Innovation: 3.8
2% of respondents wished to disqualify the entry.
Respondents: 24
Files
File | Uploader | Date |
---|---|---|
a_murder_of_crows-1.2.zip
— final
More exe, less crashy |
FatHat | 2009/09/06 08:42 |
people.jpg
Those used to be people down there... |
FatHat | 2009/09/06 07:53 |
title.jpg
Title screen! |
FatHat | 2009/09/06 07:48 |
a_murder_of_crows-1.0.zip
— final
A murder of crows! |
FatHat | 2009/09/06 07:44 |
Diary Entries
Some stuff I meant to write throughout the week
I meant to write blog updates throughout the week, but that was before I realized that trying to make a game in a week is time consuming enough without these blogging shenanigans.
So here's some history on the game conception. The idea originally came from Adam Carolla's rants on crows:
http://www.youtube.com/watch?v=oV09m3k2_iE&feature=related
http://www.youtube.com/watch?v=3BXMrsoKQxY
The first idea was that you'd have a guy walking around, and you had to use your attack crows to solve puzzles and protect him. I still think this was a pretty good idea, but when we started writing the game we realized attacking things with the crows was way more fun than pretty much anything else. Also, uh, puzzles take a long time to make. That's the main thing. We barely even eeked two levels out.
From a technical standpoint, this was HARD, because we were doing things that Box2D did not approve of, so it took every opportunity to crash. We ended up having to use a custom compiled version of Box2D to up the contact limit so it would stop crashing. In retrospect I wish we had used Chipmunk, but Chipmunk didn't have some of the features we needed. Also, I'm rather proud of the dynamic animations. Granted they lurch around like a lush drunk, but man, it lets us do things like pull off peoples limbs and have them hobble around without any extra content work.
So here's some history on the game conception. The idea originally came from Adam Carolla's rants on crows:
http://www.youtube.com/watch?v=oV09m3k2_iE&feature=related
http://www.youtube.com/watch?v=3BXMrsoKQxY
The first idea was that you'd have a guy walking around, and you had to use your attack crows to solve puzzles and protect him. I still think this was a pretty good idea, but when we started writing the game we realized attacking things with the crows was way more fun than pretty much anything else. Also, uh, puzzles take a long time to make. That's the main thing. We barely even eeked two levels out.
From a technical standpoint, this was HARD, because we were doing things that Box2D did not approve of, so it took every opportunity to crash. We ended up having to use a custom compiled version of Box2D to up the contact limit so it would stop crashing. In retrospect I wish we had used Chipmunk, but Chipmunk didn't have some of the features we needed. Also, I'm rather proud of the dynamic animations. Granted they lurch around like a lush drunk, but man, it lets us do things like pull off peoples limbs and have them hobble around without any extra content work.