Little Red Riding Hood
A sort of turn-based pacman which involves Little Red Riding Hood gathering all the apples before the Wolf catches her.
Awards
Scores
Ratings (show detail)
Overall: 3.2
Fun: 3.1
Production: 2.9
Innovation: 3.6
Respondents: 18
Files
File | Uploader | Date |
---|---|---|
screen6.png
First Interesting Level |
kcaze | 2012/09/15 14:02 |
LRRh.zip
— final
Done! |
kcaze | 2012/09/15 13:46 |
title.png
Title image |
kcaze | 2012/09/15 11:21 |
LRR.zip
— final
2nd version (with levels!) |
kcaze | 2012/09/14 16:13 |
screen4.png
End of Day 3 |
kcaze | 2012/09/14 16:12 |
LRR.tar
First working version |
kcaze | 2012/09/14 03:43 |
screen3.png
Day 2.5 |
kcaze | 2012/09/13 13:52 |
screen2.png
Apples + Hood |
kcaze | 2012/09/13 02:28 |
screen.png
First steps towards graphics |
kcaze | 2012/09/13 00:58 |
Diary Entries
Day 2
The actual game coding is done and tested with a curses-based front end. Graphics are being created now and added slowly to the game. Currently, the grass tiles, apples, and little red riding hood are done.
Graphics Update
I found the graphics to be over saturated so I desaturated everything except for Little Red Riding Hood and the Wolf. All the graphical assets are done except for the walls which are invisible at the moment.
TODO:
1. Wall graphics
2. Properly draw the sprites to fix depth issues
3. Create levels
First Playable Version
Just finished the art assets and hastily constructed 3 levels, the last of which I haven't actually tested. It's playable now, but I'd like to add in a few more features before I actually begin designing levels.
Goal: To gather all the apples, before you are eaten by the Big Bad Wolf. The BBW cannot backtrack, which helps somewhat ;)
Controls:
Arrow keys - movement
z - action key (not used in this version, but in later levels, will allow you to go up and down stairs)
space - toggle whether the walls are visible or not
Goal: To gather all the apples, before you are eaten by the Big Bad Wolf. The BBW cannot backtrack, which helps somewhat ;)
Controls:
Arrow keys - movement
z - action key (not used in this version, but in later levels, will allow you to go up and down stairs)
space - toggle whether the walls are visible or not
2nd Version! With 7 levels now :D
I have a few more mechanics planned, but so far, I quite like the gameplay. The white and black tiles give a lot of room for designing really interesting levels. A couple of the levels I have so far are quite nice.
TODO:
-Create 3 more levels.
-Add a title screen
-Implement two more game mechanics (if I have time/motivation)
-Compose some music (if I have motivation)
Little Red Riding hood is finally done!
I'm pretty happy to have actually completed a PyWeek and created a game that is at least somewhat complete and fun :D
I've tested the game on Ubuntu 12.04, Windows 7, and Mac OS X Snow Leopard, and it runs great on all 3. However, it would be really helpful if some of you could test the game (download here: Little Red Riding hood) and tell me whether it runs on your machine. Thanks!
Below is a screenshot of the title screen and the first interesting level:
I've tested the game on Ubuntu 12.04, Windows 7, and Mac OS X Snow Leopard, and it runs great on all 3. However, it would be really helpful if some of you could test the game (download here: Little Red Riding hood) and tell me whether it runs on your machine. Thanks!
Below is a screenshot of the title screen and the first interesting level: