PyWeek - Gaming32 - feedback

Fun 2 Prod 5 Inno 3


I liked the idea that it asked to install the dependencies auto-magically.

Production wise it felt polished. Just the gameplay itself was a bit boring. Sure I could have built something by moving block around. But nothing else happens.

Fun 2 Prod 3 Inno 3


This looks cool in principle, but unless I missed something there wasn't anything to do besides looking around. It is a nice base for a larger game but it could use some more sandbox toys to play around with.

Fun 2 Prod 3 Inno 2


The technical achievements here, like the infinite persistent world, and networking, are impressive technical endeavours but they need a richer, more enjoyable game to bear fruit. I think the paucity of tile types and lacking anything else to do but dig and build mean that there isn't much value in sharing a persistent world with friends. I would like to hack and slash, collect things, and find treasure in a world like this.

Fun 4 Prod 3 Inno 2


hitbox is a little messed up causing the player to clip through blocks, there could be more contents.

Fun 3 Prod 3 Inno 2



Fun 2 Prod 4 Inno 4


The game is fine but there is nothing to do, enemies, villages, temples would make it fun to explore.

It's a great concept for a game and it's well implemented.

It has menu, options, save and load, the game is very well done. It only need good art.

Fun 3 Prod 5 Inno 3


The game is made well but there isn't a lot to do.

Fun 2 Prod 3 Inno 4


An interesting idea that seemed fairly well executed. The world generation is particularly interesting. I didn't find the game particuarly fun, as it was lacking a gameplay element other than just drawing a picture, but interesting concept nonetheless.

Fun 2 Prod 4 Inno 2


very nicely made but quite boring

Fun 4 Prod 3 Inno 2


Over all good game. I would like sfx and i sent you a place/break block mp3. The solid color blocks could be textured with 16 bit sprites. The "Fun" is so high because I love sandbox games.