PyWeek - Gaming32 - feedback
DR0ID
Tee
This looks cool in principle, but unless I missed something there wasn't anything to do besides looking around. It is a nice base for a larger game but it could use some more sandbox toys to play around with.
mauve
The technical achievements here, like the infinite persistent world, and networking, are impressive technical endeavours but they need a richer, more enjoyable game to bear fruit. I think the paucity of tile types and lacking anything else to do but dig and build mean that there isn't much value in sharing a persistent world with friends. I would like to hack and slash, collect things, and find treasure in a world like this.
chrisyan2000
hitbox is a little messed up causing the player to clip through blocks, there could be more contents.
RicBin
Fun:
The game is fine but there is nothing to do, enemies, villages, temples would make it fun to explore.
Innovation:
It's a great concept for a game and it's well implemented.
Production:
It has menu, options, save and load, the game is very well done. It only need good art.
scott
An interesting idea that seemed fairly well executed. The world generation is particularly interesting. I didn't find the game particuarly fun, as it was lacking a gameplay element other than just drawing a picture, but interesting concept nonetheless.
Adan
Over all good game. I would like sfx and i sent you a place/break block mp3. The solid color blocks could be textured with 16 bit sprites. The "Fun" is so high because I love sandbox games.
I liked the idea that it asked to install the dependencies auto-magically.
Production wise it felt polished. Just the gameplay itself was a bit boring. Sure I could have built something by moving block around. But nothing else happens.