My dog ate my homework
Adventure/action game. Isometric 3d with pyOpenGL.
Awards
Scores
Ratings (show detail)
Overall: 2.7
Fun: 2.4
Production: 3.0
Innovation: 2.7
Files
File | Uploader | Date |
---|---|---|
pyweek3-doh-final1.tar.gz
— final
Final |
gly | 2006/09/10 00:19 |
pyweek3-doh-alpha1.tar.gz
Early alpha.. (still 3 hours left.. doh!) |
gly | 2006/09/09 21:03 |
imtired.jpeg
I guess it's time for sleeping.. |
gly | 2006/09/08 23:19 |
screen4.jpeg
Alpah and triggers |
gly | 2006/09/08 17:42 |
screenie3.jpeg
Nothing new really |
gly | 2006/09/07 16:16 |
animation.jpeg
Animation in a screenshot.. Doh! |
gly | 2006/09/06 15:45 |
spider.jpg
Rendering of an enemy |
gly | 2006/09/05 21:31 |
spider-attack.avi
16 frames of a spider |
gly | 2006/09/05 21:23 |
sphere.jpeg
Moving sphere |
gly | 2006/09/04 16:07 |
height.jpeg
Walls |
gly | 2006/09/04 07:45 |
withtex.jpeg
Textures and Joystick "support" |
gly | 2006/09/03 20:45 |
screen.jpeg
First OpenGL output |
gly | 2006/09/03 16:23 |
Diary Entries
.plan
I've come up with two (completely unrealistic) game ideas. Both would share most of the base code. So let's get started..
Sun:
-Learn pygame ;)
-Make something show up on the screen
Mon:
-Nothing (school all day)
Tue:
-Coding
-Some simple artwork
Wed:
-Coding
-Music
-Deciding what's feasible
Thu:
- Nothing (school all day, then some pubs)
Fri:
- Finish coding
- Modelling
- Sound effects
Sat:
- Level design
- Testing
- Packaging
Sun:
-Learn pygame ;)
-Make something show up on the screen
Mon:
-Nothing (school all day)
Tue:
-Coding
-Some simple artwork
Wed:
-Coding
-Music
-Deciding what's feasible
Thu:
- Nothing (school all day, then some pubs)
Fri:
- Finish coding
- Modelling
- Sound effects
Sat:
- Level design
- Testing
- Packaging
Tuesday
Coding:
Rendering of the world/maze/arena works pretty well. Some optimations are needed though. The rotational menu system works but needs polishing. Main.py is mostly a test program and thus a mess so I will make a nice class out of the game. Then I can write some code for the characters.
Design:
I've decided about the game now. It'll be an adventure/action game taking place in an alien building of some sort. Preliminary story is: My dog ate my homework. My first idea about level design was generating them randomly from a couple of rules. I haven't thought anything more about that yet.
Art:
I've modelled a spider and rigged it with armatures. The first thing I did was an attack action, whitch wasn't to hard. But creating a walkcycle for it was slightly harder, so I postponed that for tomorrow. To make the game look like anything that's done I'll have to create, one or two aliens, a couple of droids, some props and of course the hero. I'm mostly worried about the living stuff..
Music:
Nothing done yet. Will start tomorrow.
Time:
Not to worried yet, I like tight deadlines.
Rendering of the world/maze/arena works pretty well. Some optimations are needed though. The rotational menu system works but needs polishing. Main.py is mostly a test program and thus a mess so I will make a nice class out of the game. Then I can write some code for the characters.
Design:
I've decided about the game now. It'll be an adventure/action game taking place in an alien building of some sort. Preliminary story is: My dog ate my homework. My first idea about level design was generating them randomly from a couple of rules. I haven't thought anything more about that yet.
Art:
I've modelled a spider and rigged it with armatures. The first thing I did was an attack action, whitch wasn't to hard. But creating a walkcycle for it was slightly harder, so I postponed that for tomorrow. To make the game look like anything that's done I'll have to create, one or two aliens, a couple of droids, some props and of course the hero. I'm mostly worried about the living stuff..
Music:
Nothing done yet. Will start tomorrow.
Time:
Not to worried yet, I like tight deadlines.
Wednesday
Coding:
Rewrote and cleaned a large part of the code and added the basic framework for animated objects.
TODO: Nice input, introduce the World object, rewrite and optimize rendering, level generation (don't know if I'm going for computer generated or not yet)
Art:
Did an alien with a gun today. Learnt how to do a basic walk cycle.
Time:
I'm kind of short of time, I might have to skip or take it easy on the party tomorrow night :/ At least I have two models now, in case of extreme shortage of time it should be possible to make a game with only those ;)
Rewrote and cleaned a large part of the code and added the basic framework for animated objects.
TODO: Nice input, introduce the World object, rewrite and optimize rendering, level generation (don't know if I'm going for computer generated or not yet)
Art:
Did an alien with a gun today. Learnt how to do a basic walk cycle.
Time:
I'm kind of short of time, I might have to skip or take it easy on the party tomorrow night :/ At least I have two models now, in case of extreme shortage of time it should be possible to make a game with only those ;)
Thursday
Most of the day I rewrote a large part of the tile rendering. I did try to optimize some rendering without any success, but I found out that 3200x1200 is no good even for windowed OpenGL-apps with my video card.
New stuff:
Reading levels from file
A World object
Triggers for scripts
New bugs:
Oops, didn't see this problem with alpha and rendering order before. I need to render some stuff in correct order. I know how to do it, but I need to sleep now. There's also a slight coordinate confusion..
Time:
No music or sounds done. To few models for the my idea.. I'll guess I will have to be creative.
New stuff:
Reading levels from file
A World object
Triggers for scripts
New bugs:
Oops, didn't see this problem with alpha and rendering order before. I need to render some stuff in correct order. I know how to do it, but I need to sleep now. There's also a slight coordinate confusion..
Time:
No music or sounds done. To few models for the my idea.. I'll guess I will have to be creative.