PyWeek - More Code to Joy - feedback

Fun 1 Prod 3 Inno 4


well, not sure if a server base game is appropriate for a pyweek....

I see the effort... but had no fun reading all the texts. I'm also was not sure what are commands to use and what not.

Fun 3 Prod 3 Inno 4


Nice idea. One improvement could be for the system to give better feedback on incorrect commands.

Fun 4 Prod 2 Inno 4


The idea for this is unique, and I had some good fun messing around in a couple of the worlds. The link to six seemed a little tenuous, but it's overall a very good game.

Fun 4 Prod 3 Inno 3


I had quite some fun poking around this one. I hope we get more text games. Not as much content as other games but I get that the point is to have the players create it.

Fun 2 Prod 3 Inno 4


This has great potential. The object attributes system is neat and the choice of font and markdown really invites creating a rich literary world.

I don't think there's a lot of content though, and the objects are not really that interactive because you can only walk the graph or manually extend it.

Also I never saw anybody say anything or interact with me so even though I can see other people, it feels very single-player.

Fun 3 Prod 3 Inno 3


The connection with the theme seems rather weak, but the idea of a modern-day MUD is neat. I like the way it lets you embed links to audio and video, that has great possibilities.
A few problems I noticed:<br>
* Looking at exits doesn't seem to work properly -- shows a uuid instead of the exit description?<br>
* It seems that exit names have to be globally unique, rather than just unique within a room, which is annoying.<br>
* It's easy to mistakenly do "create" when you meant "build". A "convert object to room" command would be useful. :-)

Fun 2 Prod 3 Inno 5


I enjoyed the chatting idea and the different worlds. But for me, it was confusing on how to navigate and do anything even with the help.

Fun 3 Prod 3 Inno 5


Really cool entry, i like the idea of a multimedia MUD. I personally think there should be some interfacing beyond a text input, possibly a list of local objects stuck to the side of the screen, so you can reference it without scrolling up and down so much.

Not as much of a fan of leaning on participants for content so much, mostly because there's too many different themed areas i think, so your limited amount of users are too spread out. I get that you had to incorporate the theme--but I think this design encounters the same problem many of us did this pyweek, there's just too much possibility! This has the counter-intuitive effect of stifling creativity.

REALLY would have liked to see that "scheme-like scripting" bit mentioned in the help text. I think that would have pushed this over into "Extremely cool no matter what" territory and also would have inclined me to play with it way more.

Fun 4 Prod 4 Inno 4


I couldn't get it to run, so I used the hosted version. The commands were a little awkward to understand, but worked well when I got the hang of it. The possibilities are endless and you could easily spend hours making or interacting with the game.