Windows Vista & OpenGL.. OUCH
I've heard the rumors about Vista and openGL, but this is pretty unbelievable.. A geforce 8800GTS on a core2 duo with nvidia's latest beta drivers is getting 14 frames per second on our game, while a radeon9800 on an athlon xp 2500 is getting the full 60. I can understand them having to adapt to a new driver model, but that seems a little bit extreme! Has anybody else experienced Vista silliness? *SLEEP NOW!*(log in to comment)
Told me to remove **kw from line 179 from enemyactor.py.
(Python 2.4 vs 2.5 problem maybe?)
If you wouldn't run through the enemies right as they are targeting you, then it wouldn't be a problem. Thanks for the bug report. If player position is the same as the enemy's position at the exact time that the enemy decides to shoot then it will most definitely divide by zero and that's mathematical challenge. It's fixed in our dev stream as of a couple of minutes ago though.
Thinking of our dev stream, it has actually been worked on a little post-comp. Hoping to maybe even build a second level and maybe some more enemy types. I'd like to get some powerups too. Fun stuff. I've even made a couple sprites and they don't look aweful.