How the final game was supposed to be?

The game, when the shaders were working on Windows

(The game when the shaders were working on Windows but not on Mac)

What is missing?

The game is missing it's key element, we are missing a torch. The map was supposed to be totally dark and the player holds a torch to light up the areas. We tried shaders for this but couldn't come up with a bug-free shader. 

Secondly, we are missing the actual game mechanics. There's a PR implementing some of that in our repo, still unresolved. We ran out of time. The levels would have included a set of objects - the chests (contains the key to next door), the batteries (to keep the torch lit up) and a bunch of letters lying around for touching the game lore. We're missing all of that.

We also lack the character designs. The player is supposed to a normal guy, not someone holding a gun. The enemies were supposed to be in white aprons and such or in security uniform, as they are doctors or asylum guards... not some green slime blocks.

Lastly there are some bugs that could be fixed if given the time.

* The restart button after game over doesn't work.

* The inventory shows previously equipped items after restarting a new game.

* The enemies can pass through walls and after chasing they can return to their patrolling routes but often they get stuck.

* There is no Level clear system.

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Comments

i was trying to add blackness to my own game gave me some inspiration to add it

Thanks for posting this! Yeah running out of time is tough, but it's cool to hear about your ideas.

One more thing I was wondering about, I made it to the exit in the northeast but when I left the building the level didn't end or anything, I just walked out into the darkness. Is there any way to complete the level?

yeah... no, missed that point in the OP. We haven't implemented a Level clear system.
Cool, thanks again!