Bugs, comments and some junkHi, people. Our game was fashioned after the old popular KABOOM! although it's not a complete ripoff. Knowing this you might see some of the elements of that old favorite in the evil twin dropping stuff, the collection mechanic and progressive levels design. Once we started design in earnest the game concept took a sharp detour that only secretly resembled KABOOM. But we kept KABOOM in the name to pay homage to that old school icon that helped define early game genre.
Let us know what you think here and in the ratings. Happy Pyweek rating!