Devlogs

I've not written up many diary entries this PyWeek because writing a blog post seems like antiquated technology in a world of video streaming.

Instead I've recorded video devlogs which I've uploaded to YouTube (I also posted them in Discord):

In summary, the game is going well. The base building mechanics are all in place now, and I have a decent selection of base structures (4?), so the game is sort of feature complete. Graphics are all looking nice and pretty with plenty of particles and lights.

The big remaining task is to improve enemy AI and level progression, for example by adding harder AIs and harder enemy unit types (bombers, for example). The current AI has a blind spot where it never picks a new target even if the old one is destroyed, so that needs to be fixed for the game to be challenging. But there's a whole day left so that feels like plenty of time.