Final - "thoughts before the end of pyweek 30"
In the beginning of this contest I was going for a game which mainly focused on a storyline but... (Turns out I'm not good at writing stories)
Then when I was playing on a minecraft skyblock server, I decided to make a sandbox survival game, where the main goal of the protagonist is to get rescued. And of course, you can build your raft just like any sandbox games.
Because the controls are pretty complicated, I made the hunger and thirst bar go down reaaaaaally slowly.
For the main menu animation, I was going for the feeling of a musical stage show, that also explains the music choice for main menu. And the in game music is called "Tomorrow" from a loyalty free site "bensound", I was going for the loneliness in that piece of music.
This is the 6th pyweek I've participated in and it had been an awesome week.
Thank you very much for playing the game!
(The reason why the limbs are detached is that... it's easier to draw xD)
Some stuffs that I didn't manage to finish:
- Decorations, like putting flower pots around the raft
- Building on islands
- Animals and pets, (there was going to be a little goat that follows you after you've discovered the goat island on the top right, but I didn't have time to finish that)
- Daylight cycles, and weather
- Islands with bosses on them(I have always wanted to make a game with bosses like "Just shapes and beats", maybe I will go for that in the next pyweek)
- Picking and chopping animations
- Multiplayer(I was think about multiplayer at first, but based on my previous multiplayer pygame project.... I won't finish on time)
You can technically building an infinitely large raft, since planks are renewable.
And here is a pic of my raft!