Concept/Early Stuff

I finally decided on a final concept. The game will focus on time-travel puzzles because what else do people think of when you say butterfly effect. The player will have to preserve a forest valley across hundreds of years to be humanity's last natural paradise. 


All of my graphics and controls will be reminiscent of classic rogue-likes because why complicate things with graphics when I can use a perfectly good "@" or "&".

Graphics?

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Comments

;) love the old rogue-like art style of yours