Additional DetailsGameplay Video
You can also read about the game in detail on the game's page
If you are a fan of cocos library you should definitely try to look at the way i've used the "Cocos Creator" editor for setting up the scene to render in-game. I've leveraged the same workflow i used in my previous pyweek entry.
- Cpp-Lua plugin for Cocos Creator [https://github.com/cocos2d/creator_to_cocos2dx]
- FlatBuffers for python
- cocos (python version) [https://github.com/los-cocos/cocos]
- Cocos Creator 1.9
- Dragon Bones Pro [Animation]
I'm not sure how popular cocos still is but i've been used to cocos because of cocos2d-x and cocos-creator so tried to leverage that experience by using the same on python side. I would love to see cocos-creator editor support get added to cocos library project but thats a discussion i should still start and see.