Day 1-2

I was away at a family gathering most of yesterday, so I only got to work pretty late. Larry had started on the coding, and I started some quick player graphics.

Tonight feels like starting in earnest for me. The rough split at the moment is that I'm doing graphics and Larry is doing gameplay. Today I've added tilemap rendering for the level, as well as a scenegraph for game objects and a particle system that indicates the water flow. Larry has worked on our tile-based movement.

This animation shows off pretty much where we are: