Day 1 evening - terrible terrain


I prepared some fetch quests and played with terrain generation.

I'm too lazy to draw all maps. Perhaps random generator will do it better :)

I wasted a lot of time to make terrain generator and now game looks terrible.



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It's looking good.  Using height as a color input to your fragment shader?
No shaders yet. Just glColor+glVertex.


I expected that I can do something like this:

good noise

I made this terrain made with libnoise, C++ and shaders this summer.