Day 1 evening - terrible terrain
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I'm too lazy to draw all maps. Perhaps random generator will do it better :)
I wasted a lot of time to make terrain generator and now game looks terrible.
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No shaders yet. Just glColor+glVertex.
I expected that I can do something like this:

I made this terrain made with libnoise, C++ and shaders this summer.
    ikanreed  on
2018/10/22 19:58:
It's looking good. Using height as a color input to your fragment shader?