Day2, some Dungeons, no Dragons

Day 2, time to post screenshots, or better yet - a video:
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..and apparently I've forgotten how to html, imagine this here is a link

I'm reusing some old tilset I made some time ago, there's a total of 8 models here, so it gets repetitive very fast, I will have to add some unique clutter so there's any hope of navigating the dungeon.  The random level generator I've written is not only simple it's stupidly simple, but it works. I also updated the shapes for the chart, and you can move around the dungeon ... even through walls.

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Being repetitive is a feature! Break out the graph paper newbs!