Beam: Done

Due to life, I was only able to start Friday night this Pyweek, so I went with something very simple. Beam is a one-button runner-type game where you have to avoid traps based on the aftermath of other escape attempts.

I went through three iterations of decreasing complexity to get to the game I submitted, so I started over almost from scratch twice. The first iteration was a puzzle game. I scrapped it because I felt was too difficult to generate levels in the time frame that I had. The second iteration was actually very much like the current one, except that you'd have more freedom.

It's a simple game and it should take only a few minutes to beat it, but I hope it's enjoyable.

As always, congratulations to all who have finished their games!