Day 3

This even was a long slog in drawing walk cycles for one of our main characters, Rex. Hexagonal isometric tiles were always going to multiply the amount of artwork required, but hopefully having drawn the walk cycles once it will just be a copy-and-paste job to re-use them for our other (human) characters; I can just drop on new torsos. I went for 4-frame walk cycles. Times six directions is 24 sprites:

I haven't actually tested it as an animation sequence yet, so hopefully it won't look too iffy.

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Comments

Looks great! Of course you're increasing your workload by 50% by not just mirroring the left/right movements and hoping people don't notice he's magically right-handed half the time. Hopefully players will appreciate your effort!
I'm aware of that, but actually I am mirroring the legs, which is the hard part. I'm also mirroring the torso but then adjusting the arms. And then its the same torso for each frame of the animation.