Day 3
This even was a long slog in drawing walk cycles for one of our main characters, Rex. Hexagonal isometric tiles were always going to multiply the amount of artwork required, but hopefully having drawn the walk cycles once it will just be a copy-and-paste job to re-use them for our other (human) characters; I can just drop on new torsos. I went for 4-frame walk cycles. Times six directions is 24 sprites:
I haven't actually tested it as an animation sequence yet, so hopefully it won't look too iffy.
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