Readme!
After uploading the files, I noticed I didn't include the readme. Fail
So, because time is short, the readme will only be included in the "p3d multiplatfor" version and here, as a diary entry. Sorry
README:
Installation and running the gameThe game is available as:
- Source code
- Multiplatform .p3d file (zip)
- Windows installer (exe)
- Linux 32bit package (.pkg.tar.gz)
- Linux 64bit package (.pkg.tar.gz)
- Mac Osx package (.pkg)
http://www.panda3d.org/download.php?sdk&version=1.8.1
To run the game as a .p3d file you will need the Panda3D runtime:
http://www.panda3d.org/download.php?runtime
All other versions should be self-contained, but I can't guarantee they are.
Configuration:
The game can be configured using a text file named "config.txt" placed in the same directory as the executable. The available options are:
-
antialiasing
- FXAA
- MSAA x2
- MSAA x4
- MSAA x8
- None
-
fullscreen
- True
- False
-
post-process
- Bloom+Lens Flare
- Bloom
- Lens Flare
- None
- reflection (size of the reflection buffer)
- sound-volume (0-100)
- music-volume (0-100)
- music-volume (0-100)
- win-size (X Y e.g.: "win-size 800 600")
- key_forward
- key_left
- key_right
- max-colors (number of different colors 1-6)
- cube-per-face (number of boxes generated on each face of the map)
- music_track (name of a music track... just one track packed, don't use it)
antialiasing FXAA fullscreen False key_forward w key_left a key_right d post-process Bloom+Lens Flare reflection 512 sound-volume 80 music-volume 50 win-size 800 600 max-colors 6 cube-per-face 16 music_track music.ogg
Gameplay:
The objective of the game is to get as many point as possible. Points are given for finding two or more cubes of the same color. If the cubes lay on different faces of the game room the score is multiplied - for example if you find 3 green boxes on 3 different faces you will get not 3 points but 9 (3x3).
At the start the colors of all boxes is visible, but once a box is selected all but the selected boxes turn black.
To select a box - walk into it. Walking is done using W, A and D keys. A turns the character left, D turns the character right, W moves the character on field forward (also up the wall, if you are next to a wall!)
The camera can be controlled using the mouse, by pressing the left mouse button and moving the mouse around.
(log in to comment)
Comments
It was more like PyRealyBusyThreeDays then PyWeek this time.
The name is a tiny (bad) joke, it should be Room3D, but I can't say it's all that finished, so I named it 'Room3'
Cosmologicon on 2014/10/10 16:46:
You're saying that time is too short to add this readme to your entry? Are you sure the deadline is when you think it is? Also I would count adding a readme as "packaging", which is okay to do after the deadline.