Trashing my ridiculous idea
To avoid interpreting "8-bit" in the obvious way, I settled on the currency of the Spanish empire, pieces of eight, popular targets of pirates. But how to make a game about a historical currency? This is where I started to fall down the rabbit hole....
I came up with an elaborate backstory about how a mysterious person (strongly suggested to be a time traveller) advised the Spanish army, leading them to victory during the War of Portuguese Ascension. Thus the Portuguese Empire was fully subsumed by Spain, allowing Spain to remain the dominant empire over England, the Netherlands, and France, throughout the 18th and 19th centuries. The former Spanish colonies, still using the Spanish dollar, went on to become the 20th century superpowers. The opening cutscene would end with an astronaut planting a Mexican flag on the Moon.
Great, I wanted some dumb justification for a game about managing a global economy based on pieces of eight, and I got it. At this point I stepped back and asked "would this game actually be any fun?" and I'm pretty sure the answer is no.
So forget it. Thanks to Treasure Island people strongly associate pieces of eight with pirates, so I can just make a pirate game.
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reidrac on 2014/05/12 15:01:
I like you idea. Go Spain, go! ;)