some trouble with enemy movement
i wasted some time on bezier curveswanted to move the enemy ships along bezier paths
had some trouble implementing it
decided to go to speed, angle - movement, where i transform the angle and / or the speed over time.
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Joshua on 2013/04/16 15:30:
Be careful using bezier curves for navigation. By definition they are non-unit speed curves, so you'd have to do some additional math to make them useful for those purposes.