Day one.

I've settled on the game i am going to try build.

Nemesis is the goddess of divine retribution against those that show arrogance before the gods. So, you are Nemesis's little helper, sent to earth to punish those pesky humans.

Its going to be a multilevel fight game. But as this is a solo entry, i wont be doing much graphics, so it will be quite abstract. Circles and stuff. Hopefully i can make it look decent enough. Maybe steal some nice palettes, do some gimping.

My main objective is to try to work out some interesting game dynamics. Where its all about tension and release. Combo buildup and release at failures.

So, with no graphics and only gameplay to worry about i wont be able to blame the amount of work i had to do if the game sucks. So to try to help the tension/release idea i want to have some generative music that varies in response to the game situation.

As i enjoy being over ambitious, i will try to do a dsp network like sound generator for each note. Something akin to an extremely simplified puredata. This way i can really vary the music in response to the situation without having any external dependencies.

My schedule for the competition goes like this:
Day 1: Finish game mechanics and some levels.
Day 2: Add enough details (intro tut or stuff) so the game is playable and can be play tested.
Day 3-4: Fix what went wrong with play testing and add more levels.
Day 5: Add sound/music
Day 6: Improve on graphics
Day 7: Polish (intro, death, 'cutscenes', score, etc).

Yes, i dont think ill make it either.

Lucio.